Continuing from yesterday’s post on what will be trending at trade shows this Autumn, today, we look at onboarding and gamification.
Recruiting is a long and expensive process and companies can’t afford to lose new recruits a few months in due to poor onboarding processes. According to a US survey carried out by Bamboo HR, 45% of HR estimate that over $10,000 a year is wasted on ineffective onboarding. In their first week, new hires expect to be trained on products, company policies, procedures and on the job training, but what they want most of all is to start doing meaningful work and contribute fast. Elearning can play a big part of the onboarding process; mobile friendly and open-source LMSs allow new hires to be trained remotely before they even start their job. They can, for example, carry out the company overview and policies and some product training from their own home so, that first week, they can concentrate on the “on-the-job” training. But onboarding is not just when new staff join. Training and regular reviews are a priority for at least 3 to 6 months. To find out how UCLH has successfully improved their onboarding process from 4 weeks to 2 days since choosing a Totara LMS, read our case study.
Again, not a new concept but one that doesn’t stop giving. For those who think that gamification is something for Millennials who have grown up playing video games, think again. Gamification can be applied throughout the whole workplace. It can promote the adoption and use of LMSs, increase employee performance and knowledge sharing, improve employee engagement, morale and retention. It can also be used to enhance customer loyalty and social engagement. Many large corporations from all sectors including Coca-Cola, Deloitte or Facebook all benefit from having incorporated gamification into their processes. Gamification is here to stay.
On Monday, for our last pre-shows post, we will touch on social learning and theories such as “working out loud” and the Kirkpatrick model.