Augmented Reality in the classroom
July 11, 2011 // Comments OffAugmented Reality applications allow 3D objects to be overlaid onto images. This has all sorts of uses within a learning environment which can have a very positive impact on the quality of Teaching and Learning both in and outside of the classroom.
Some examples:
Popcode is an Augmented Reality app that works on a number of leading smartphones. A simple installation of software enables a range of fun activities and games to be utilised via mobile devices. On their demo page they have a range of learning activities that can be adapted for use in a number of subject areas. The ability to add ‘billboards’ onto areas of a scanned map would enable some fantastic preparation work to be done before educational visits, highlighting key areas of a site and providing areas for pupils to focus on whilst on a visit.
NB: Use of this software was showcased to very good effect at a Teachmeet we recently sponsored.
Four Square uses AR to good effect and would enable a multimedia rich scavenger hunt to be designed for use in and around your school grounds. Similarly Junaio allows users to develop Augmented Towns and Cities. With this example it is possible to zoom in on your locality and add as many 3D objects as you want to a map. This would allow you, with input from pupils, to add curriculum related content tagged to specific locations that pupils are familiar with – acting as a very powerful tool for re-enforcing knowledge.
How does Augmented Reality enhance Teaching and Learning?
Through enabling personalisation of resources
Through ease of differentiation of resource availability and type
Audio-Visual aids can be embedded to provide teaching aids
Finding out more about using Augmented Reality in the classroom:
7 Augmented Relaity activities for the classroom.
Craig Kapp – presentation about uses of AR in education.
Augmented reality takes hold in classrooms- article from eschoolnews.com
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